POV-Ray : Newsgroups : povray.windows : POV & OpenGL? : The quality of Artist (was Re: POV & OpenGL?) Server Time
28 Jul 2024 20:19:25 EDT (-0400)
  The quality of Artist (was Re: POV & OpenGL?)  
From: Joshua Boyd
Date: 14 Nov 1997 01:52:08
Message: <346BF518.63FD@aol.com>
George Hunt wrote:

> But Ken,
>     Many people (Dan Farmer for instance, one of the best and best
> known POV-Ray artists ever) don't use modellers at all (or very
> little)  They do in fact use POV-Ray test renders, and a bit of trial
> and error, to 'model' their scenes.  I would say that POV-Ray would be
> all the better if it DID have an option to represent the scene via an
> OpenGL preview.  Then, when you get things in the correct positions
> and get your CSG's etc. correct, you could switch back to a raytraced
> preview so that you can see how the more complex textures are doing.

Best as in how well he knew POVRay?  Or best artist.  I can model
complex objects in POVRay with out using a seperate modeller, but why
would I want to?  It stifles creativity.  I do all my texturing by hand
in POVRay, and even tweak modelels in POVRay sometimes.

When we take away limitating ourselves to POVRay, I think that we will
find that many of the best artists use a really powerfull modeller like
Rhino, Max, Lightwave, Alias, FormZ or whatever.  Even if they then go
on and use a different renderer (be it POVRay, or MentalRay).  Not doing
it by hand in POVRay.


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