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George Hunt wrote:
> But Ken,
> Many people (Dan Farmer for instance, one of the best and best
> known POV-Ray artists ever) don't use modellers at all (or very
> little) They do in fact use POV-Ray test renders, and a bit of trial
> and error, to 'model' their scenes. I would say that POV-Ray would be
> all the better if it DID have an option to represent the scene via an
> OpenGL preview. Then, when you get things in the correct positions
> and get your CSG's etc. correct, you could switch back to a raytraced
> preview so that you can see how the more complex textures are doing.
Best as in how well he knew POVRay? Or best artist. I can model
complex objects in POVRay with out using a seperate modeller, but why
would I want to? It stifles creativity. I do all my texturing by hand
in POVRay, and even tweak modelels in POVRay sometimes.
When we take away limitating ourselves to POVRay, I think that we will
find that many of the best artists use a really powerfull modeller like
Rhino, Max, Lightwave, Alias, FormZ or whatever. Even if they then go
on and use a different renderer (be it POVRay, or MentalRay). Not doing
it by hand in POVRay.
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