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On Wed, 05 Nov 1997 17:02:09 +0000, Dylan Beattie
<dmb### [at] ecs soton ac uk-NOSPAM> wrote:
>A useful tip for animation loops is to render one more frame than
>needed, ie. render 21 frames rather than 20, and then delete the last
>frame file before you 'compile' the animation, since if you just compile
>a normal frame sequence the first and last frames are identical and
>there's a noticeable stutter in the animation loop.
>
>Hope this is some help to you.
>
>Dylan
An alternative to this method is to use the POV-Ray +KC switch to turn
on POV's awareness of cyclical animation. i.e., it will do essentialy
what you described.. if you ask for 20 frames, it calculates 'clock'
as if it were doing 21 frames but only renders 20 frames.
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