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Most definatly.. I actually wrote one a while back that I never quite
finished. Basically, it would recursivly call povray, while including a file
that contained camera positions and the such, changing the file between
renders..
Let me, know, sounds great!
Mike Weber wrote:
> I am working on a POV Animation Util during my spare time (which is after
> work, after dinner, after play time with the kids, after they go to bed, and
> after time with my wife) the uses existing POV source files and embeds clock
> type variables.
>
> After getting frustrated with spending too much time on calculating camera
> and object positioning using the POV clock variable, I created (and still
> developing) my Animator program. It uses existing POV source files, and
> allows the user to place variable names in key spots in the source file.
> Then you select the number of frames to create, and away it goes. The
> variables are user defined in a tree view style (much like Microsoft Explore
> directory listing). The variables can be either a simple counter (1,2,3...
> or 1.1, 1.2, 1.3) where the user defines the increment amount, and the
> starting and stopping frames. I also plan to add other types of counters
> such as a sine function, looping counters, oscilatting (sp?) counters and
> whatever else is needed.
>
> Would anyone be interested in testing this software when I get to a beta
> release?
>
> --
>
> Michel (Mike) Weber
> -- We Must Stop Global Warming!! --
> 3D Programming, graphics and animations
> mic### [at] lasernet com
> http://www.lasernet.com/mpw
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