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On 06/03/2023 15:12, Bald Eagle wrote:
> Certainly taking a mesh and placing it into a well-composed scene, predominately
> governed by the camera location, and giving it 3-point lighting, an HDRI
> lighting sphere, and good radiosity settings would be fairly easy to do and
> really provide instant guidance for even the newest of users.
I remembered another one domain where POV has advantages and where an
accurate lighting environment is important - jewelry.
A few scenes with gems, gold and silver will look very attractive, but
this is a challenging task for experienced POV-ers.
Here described very promising approach to jewelry rendering:
https://www.lilysoft.org/CGI/SR/Spectral%20Render.htm
Unfortunately I still have no time to try it.
--
YB
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