Rendering that old standby Pawns.pov (in scenes/objects/) shows odd
texture artifacts in the chessboard tiling. I'm not familiar with POV's
implementation, but it looks as though the determination of which
texture(s) lie at which point is broken. I rendered it at 1280x1024
with antialiasing; I assume that smaller sizes will also exhibit this
bug to anyone interested in tracking it down.
--
Chris Tate
cta### [at] worldstdcom
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