<jer### [at] atosorigincom> wrote:
> > I imagine all above should be optional.
>
> That's not really an answer.
> May be, the intersection test based could get a copy of the texture structure at
> the intersection,
> Whereas the ones using insideness might just inherit a texture if explicitely
> specified by the SDL ?
So do it at least for intersection methids (if I understand your answer
correctly)
>For the time being, I will just forget about UV-mapping for general tesselation.
:-(
ABX
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