POV-Ray : Newsgroups : povray.programming : hash marks : Re: hash marks Server Time
28 Jul 2024 10:31:33 EDT (-0400)
  Re: hash marks  
From:
Date: 12 Mar 2002 12:42:46
Message: <28fs8uo0ocejugoj8j378i5i97om7jpnvu@4ax.com>
On Tue, 12 Mar 2002 20:30:24 +0300, "Vadim Sytnikov" <syt### [at] rucom> wrote:
> In fact, that is exactly why I would like to get rid of them. There is no
> such thing as SD vs. L subdivision.

For me there is :-)

#declare, #while, #end etc are important at parse time, I mean they influence
haw the source appear for parser

sphere, box, pigment, finish are important at tracing time, I mean they
influence how scene appear for raytracer

ABX


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