PM 2Ring wrote:
> This group of stones is a single isosurface. The wet sand is a
> normal-perturbed plane. The stone textures are the standard textures
> in stones.inc.
>
> Now I just need to figure out how to perturb the stones' positions a bit
> more...
>
>
>
> ------------------------------------------------------------------------
>
Is there a particular reason you desired to make all the stones
one isosurface? it seems like you'd get a faster render time if
they were seperate objects. This in turn would allow their
positions to be perturbed more. I also notice that the rocks
are all smooth. Perhaps you could use a blob object instead of
an isosurface for a further increase in speed.
I picture something like ... defining 12 different rock shapes.
Then, whenever you place a rock, randomly pick which of the 12
pre-defined rock shapes to place. Rotate it randomly y before
placing it. As each one is placed, randomly texture it.
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