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Hmmm, not very encouraging :-P
To model a povray figure is very easy (readable text file, cause it is a script) and
cheap, so I thought I'm surely not the only one how wishes to have a translation to an
other format (rapid prototyping as a catchword). Just a subset of the povray script
would help. But ok, perhaps this is impossible, but don't give up - not now :-)
thanx and best regards,
Christian
On Tue, 25 Mar 2003 09:26:30 -0000
"Tom Melly" <tom### [at] tomandlucouk> wrote:
> "Christian Liesch" <lie### [at] gmxch> wrote in message
> news:200### [at] gmxch...
> > Hi all,
> >
> > I'm looking for a program that could translate a povray script to OpenGL C
> sources. Is there a way to do that? Else is there perhaps a povray script OpenGL
> interpreter?
> >
>
> I'm tempted to say 'forget it', but I've been caught out on that once before.
> Instead, I'll point you to Warp's VFAQ:
> http://www.students.tut.fi/~warp/povQandT/
>
> and the specific bit you should read is:
> http://www.students.tut.fi/~warp/povQandT/filesQandT.html#povtootherformatsdiffi
> culty
>
>
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