On Fri, 3 Jan 2003 08:07:20 -0500
"cadman" <REM### [at] povray co uk> wrote:
> Therefore, I too, ask why HDRI?
Because, appart from being almost necessary to create "augmented
reality", it is a very cheap way to fake a complete environment for
close-up shots, including the lighting, with maximum realism.
Indeed, I've made some more tests with "faked HDRI", this time with
a 255 layers texture. The first layer is the simple image_map with
ambient, and the other 254 are done with a grayscale version of the
same image, using exponential transmit. Not bad results, and very
quick to render (well, not much more slow than a single layer
texture).
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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