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On Mon, 16 Sep 2002 17:29:44 +0200 "Hugo" <hua### [at] post3 tele dk>
wrote:
> Do you use bump-mapping?
No. Just slope_map.
> Have you planned any randomness?
Not yet. Well, thinking of it, I have no idea. What could be
randomized? The texture is made up of 'color_map'ped pigments
for thread color and 'slope_map'ped normals to show the threads
going up and down.
> Render speed?
About six and a half minutes on P-III 997MHz 128MB RAM.
+A0.3 +W800 +H600 Two lights, one pointlight and one spotlight.
The cloth is a bicubic patch. Other objects are simple cylinders
and a simple CSG. Object textures are straight from metals.inc,
The silver cylinder has crackle normal. There is a barely
visible T_Stone3 textured wall behind.
-Kedar
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