POV-Ray : Newsgroups : povray.binaries.images : Cloth Textures v0.11 : Re: Cloth Textures v0.11 Server Time
14 Aug 2024 18:00:43 EDT (-0400)
  Re: Cloth Textures v0.11  
From: Kedar Patil
Date: 16 Sep 2002 11:58:10
Message: <20020916212607.2f89f22b.kedarDELETE_THIS@patilkedar.com>
On Mon, 16 Sep 2002 17:29:44 +0200 "Hugo" <hua### [at] post3teledk>
wrote:

> Do you use bump-mapping?

No.  Just slope_map.

> Have you planned any randomness?

Not yet.  Well, thinking of it, I have no idea.  What could be
randomized?  The texture is made up of 'color_map'ped pigments
for thread color and 'slope_map'ped normals to show the threads
going up and down.

> Render speed?

About six and a half minutes on P-III 997MHz 128MB RAM.

+A0.3 +W800 +H600  Two lights, one pointlight and one spotlight.
The cloth is a bicubic patch.  Other objects are simple cylinders
and a simple CSG.  Object textures are straight from metals.inc,
The silver cylinder has crackle normal.  There is a barely
visible T_Stone3 textured wall behind.

-Kedar


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