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> "Rune" wrote:
> I don't think OpenGL and POV-Ray can be compared very well when
> it comes to rendering quality. Can OpenGL even simulate
> volumetric effects similar to media?
I agree with you. OpenGL has a polygons-and-textures type of
rendering engine.
I think I should have expressed myself more clearly. I
wasn't comparing the rendering quality, but the behaviour of the
fire as a particle system. What I had done was a kind of quick
hack to learn OpenGL and C++. Your system seems to be more
"real" -- most probably it is based on more accurate physics
than what I used.
> Or how did you render the fire? Textured polygons facing the
> camera?
Yes, that's what I used :) The rendering quality was not that
bad. But, as you said, OpenGL is not to be compared with
POV-Ray.
-Kedar
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