Hello,
could someone give me the mathematics needed to calculate the vertex
normals needed for the smooth_triangle primitive? i need to convert a "
standard" triangle to a smooth one!
thank you
ric
PS: the release of a DXF to POV converter is near, the source already
quite works for my internal use win non-smoothed triangles. As soon as
my web-site server comes back I will put it online!
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