POV-Ray : Newsgroups : povray.general : glow on surfaces : Re: glow on surfaces Server Time
19 Nov 2024 05:37:30 EST (-0500)
  Re: glow on surfaces  
From: WhiteGandalf
Date: 1 May 2002 10:51:53
Message: <20020501165133670+0200@news.povray.org>
Yes, that was the main idea and I will take a look at your suggestion. I 
wanted to know howewer if there was a way to fake it (in order to speed 
up rendering and simplify scene making) like applying some sort of map.

ric

> You're talking about transluscent surfaces. There has never been an 
> ideal way to implement this in POV (any version).
>
> IIRC the best results have been obtained by using a scattering media.
> 
> Playing with this looks hopeful...
> 
> camera
> {
>   location  <0.0, 0.5, -4.0>
>   look_at   <0.0, 0.0,  0.0>
>}
> 
> light_source
> {
>   0
>   color 1
>   translate z*2
>   fade_power 2
>   fade_distance 0.5
>}
> 
> box{
>   <-1,-1,-0.1>,<1,1,0.1>
>   texture{
>     pigment{rgbt 1}
>} }
>   interior{media{scattering{2, 20 extinction 0.25}}}
>   hollow on
>}
> 
> 
> 
> 
>


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