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Yes, that was the main idea and I will take a look at your suggestion. I
wanted to know howewer if there was a way to fake it (in order to speed
up rendering and simplify scene making) like applying some sort of map.
ric
> You're talking about transluscent surfaces. There has never been an
> ideal way to implement this in POV (any version).
>
> IIRC the best results have been obtained by using a scattering media.
>
> Playing with this looks hopeful...
>
> camera
> {
> location <0.0, 0.5, -4.0>
> look_at <0.0, 0.0, 0.0>
>}
>
> light_source
> {
> 0
> color 1
> translate z*2
> fade_power 2
> fade_distance 0.5
>}
>
> box{
> <-1,-1,-0.1>,<1,1,0.1>
> texture{
> pigment{rgbt 1}
>} }
> interior{media{scattering{2, 20 extinction 0.25}}}
> hollow on
>}
>
>
>
>
>
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