POV-Ray : Newsgroups : povray.binaries.animations : another demo - fish (605k) : Re: another demo - fish (605k) Server Time
19 Jul 2024 09:27:37 EDT (-0400)
  Re: another demo - fish (605k)  
From: Greg Edwards
Date: 27 Apr 2003 18:59:56
Message: <1vv0i7pkatxjr.1ldsshx6eeats.dlg@40tude.net>
On Fri, 25 Apr 2003 00:10:09 +0100, BillyB wrote:

> Oooooh!
> 
> I was playing with a steriogram AVI thingy and then I realised any panning
> video would work.
> Your fish was just the thing to try it on.
> I do hope you do not mind.
> 
> Unfortunatly I had to sacrifice quality for the 3D effect. The avi's need to
> be physically about an inch in size. (about half the  distance between your
> eyes.) Then the frames have to be tinkered with to make the 3d effect.
> 
> You will have to tinker with your screen res and player size to reproduce
> the correct phisical size. The total width of both frames needs to be around
> about the  distance between your eyes.
> 
> To make them work I found the best thing was to place a piece of card at
> right angles to your screen along the join between the two halves. Then
> place your nose along the card so you can see one half with one eye on one
> side of the card and the other side with the other eye. About six inches
> away from the screen.
> 
> (OK, I admit, did not use a carfully crafted piece of card. I used an junk
> mail envelope. Works best with the junk still in it for stiffness.)
> 
> Ta BB
> 
> "Kitsune_e" <kit### [at] hotmailcom> wrote in message
> news:3e99c005@news.povray.org...
>> This is something I finished a while ago.  I just did it to practice
>> animating, so there are many small errors.  Also the spline I used to move
>> the fish has one weird spot in it.
>>
>> Actualy in this video I tried to do my uv_mapped povray texture trick, but
> I
>> wound up doing this instead.  It is a grey UV image with a transperant
> slope
>> maped texture over it.  also I added some irid to give subtler pigment
>> shades.  It worked better then I expected.
>>
>>
>>
>>
>>

The fish's tail in the left and right eye seems to be in different 
positions, like the left and right aren't quite synchronized with each 
other.

-- 
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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