POV-Ray : Newsgroups : povray.binaries.animations : Re: Snake3, New and Improved! : Re: Snake3, New and Improved! Server Time
19 Jul 2024 03:22:44 EDT (-0400)
  Re: Snake3, New and Improved!  
From: Dave Vogt
Date: 2 Oct 2003 17:00:12
Message: <1vfu41-9r2.ln1@control-alt-del.ch>
Steve Shelby wrote:

> I solved the head-wagging problem by delaying the timing of the
> side-to-side movement of the spline by 0.04. It makes the
> unbending neck portion a little longer, but is that a problem?
> Steve Shelby

Looks much better now.. but for me it seems that the snake moves a
bit jerky. How did you connect the static part to the sine? 


Greets

Dave


-- 
Dave "tPassive" Vogt| ruby -e "n=gets.to_i;a=(2..n).to_a;a.each{
Linux  user  #225040| |x|puts x;(x*2).step(n,x){|j|a.delete j}}"
____________________|_____________________________             |
PGP Key: http://control-alt-del.ch/public_key.asc \____________/


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