POV-Ray : Newsgroups : povray.binaries.images : Indoor Radiosity Experiments (24kb + 25kb + 25kb) : Re: Indoor Radiosity Experiments (24kb + 25kb + 25kb) Server Time
13 Aug 2024 01:22:10 EDT (-0400)
  Re: Indoor Radiosity Experiments (24kb + 25kb + 25kb)  
From: Greg Edwards
Date: 26 Jul 2003 00:22:07
Message: <1qtabcxlgsegc.znwzdjl4civm.dlg@40tude.net>
On Sun, 13 Jul 2003 11:50:52 +0200, Apache wrote:

> ratiosity will take media into account with "media on". But what about the
> other way around: media taking ambient light sources or diffused light into
> account?

Radiosity depends on 2 dimensional surfaces by nature making it impossible 
(someone prove me wrong!) to render multiple scattering with it. It IS 
possible to render multiple scattering with photons so I stand by my 
opinion that radiosity should be done in and diffuse reflection should be 
calculated using photons.

PS. Hey everyone! It's been a while since my last post but I haven't given 
up. ;-)

-- 
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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