On Sun, 13 Jul 2003 11:50:52 +0200, Apache wrote:
> ratiosity will take media into account with "media on". But what about the
> other way around: media taking ambient light sources or diffused light into
> account?
Radiosity depends on 2 dimensional surfaces by nature making it impossible
(someone prove me wrong!) to render multiple scattering with it. It IS
possible to render multiple scattering with photons so I stand by my
opinion that radiosity should be done in and diffuse reflection should be
calculated using photons.
PS. Hey everyone! It's been a while since my last post but I haven't given
up. ;-)
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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