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On Sat, 05 Jan 2002 04:33:15 +0100, Tor Olav Kristensen <tor### [at] hotmail com>
wrote:
> I could not spot any non-connected cylinder
> ends in that image, so I thought that maybe
> the source code below could be of interest
> for you.
Thank You.
> But maybe you have figured this out already...
Yes, Your method is similiar to one of those tested by me. I have tested
different modifications and optimizations to speed up rendering time.
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)&_((x+y)*.7,z,.1)&_((x+y+2)*.7,z,.1)&_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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