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Gilles Tran <tra### [at] inapg inra fr> wrote:
> - if you have a file written in an other format, such as obj or 3DS,
> you'll need a converter and presently these converters are mostly for
> Windows. Until a Mac programmer writes a converter native to Mac, or until
> developers of commercial apps start implementing mesh2 exports, the
> situation is not going to change.
If code (C or C++) for such converters is available it shouldn't be too
hard to port it for Mac users. So, if anyone knows of free converter
code, we might have a look at it.
--
e-mail:sme### [at] skynet be
http://users.skynet.be/smellenbergh
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