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Andrew Coppin wrote:
> Hi folks.
>
> I still can't quite get this to look how I wanted it to look, but it's still
> very interesting IMHO. Physics is simular to my mesh simulation.
>
> (I have since improved that mesh, but I when I tried to post, the attachment
> was just *slightly* too big, and I had deleted the source frames by then, so
> I can't rencode... Oh well! Essentially, I used a finer mesh, which looked
> more pleasing. And multiply steps per frame. And a damping method that
> doesn't depend on the framerate...)
The rope does oscillate quite strongly, i think there might be something
wrong with the damping.
You know with the mechsim patch you can do this stuff fairly easy and
without the need to do the math yourself. ;-)
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
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Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
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