POV-Ray : Newsgroups : povray.programming : New idea to complex objects : Re: New idea to complex objects Server Time
29 Jul 2024 08:21:08 EDT (-0400)
  Re: New idea to complex objects  
From: Mathias Broxvall
Date: 13 Feb 1998 15:45:11
Message: <1d4eq62.8oauvgzqdfm4N@dialup178-2-29.swipnet.se>
> >Sorry, I haven't found a macintosh port of the isosurface patch.
> >I've started porting it myself but isn't finished. Anyway, correct
> >me if I'm wrong, can it realy handle 4000 - 10000 asteroids (tracing
> >time) in a fast way?
> 
> Perhaps not as fast as a method that can assume local linearity, but
> it is fast.  The number of asteroids isn't really as relevant as the
> volume is.  Here are the details from the isosurface documentation.
> Note that, unless you tell it otherwise, it only finds the first
> intersection of a given ray with an isosurface object.
> ....

*Thanks* I see now that it's pointless to implement a patch
myself. It should be possible to do some realy great things with
such a powerfull addition to the pov language.

/ Mathias


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