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> >Sorry, I haven't found a macintosh port of the isosurface patch.
> >I've started porting it myself but isn't finished. Anyway, correct
> >me if I'm wrong, can it realy handle 4000 - 10000 asteroids (tracing
> >time) in a fast way?
>
> Perhaps not as fast as a method that can assume local linearity, but
> it is fast. The number of asteroids isn't really as relevant as the
> volume is. Here are the details from the isosurface documentation.
> Note that, unless you tell it otherwise, it only finds the first
> intersection of a given ray with an isosurface object.
> ....
*Thanks* I see now that it's pointless to implement a patch
myself. It should be possible to do some realy great things with
such a powerfull addition to the pov language.
/ Mathias
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