POV-Ray : Newsgroups : povray.programming : New idea to complex objects : Re: New idea to complex objects Server Time
29 Jul 2024 08:11:33 EDT (-0400)
  Re: New idea to complex objects  
From: Mathias Broxvall
Date: 12 Feb 1998 18:26:58
Message: <1d4c7gn.1m56g1kphc5q8N@dialup181-2-52.swipnet.se>
Ronald L. Parker <ron### [at] farmworkscom> wrote:

> On Wed, 11 Feb 1998 11:26:54 +0100, mbr### [at] swipnetse (Mathias Broxvall)
> wrote:
> 
> >Hi all!
> >
> >Yesterday while rendering my scene with 4000 blobs I got
> >an idea to a *usefull* object in povray and some of the
> >algorithms for it. What if I greate a particle object
> >relying on something related to the Noise function already
> >existing. What I think is this:
> >
> 
> Have you checked out what you can do with the isosurface patch using
> the noise function?  It's possible to make a spongy-looking thing
> without even trying too hard.  To make a pile of particles doesn't
> seem like it'd be too much harder.  You might experiment with this and
> see if it can be made to do what you want before you try to create a
> whole new object.

Sorry, I haven't found a macintosh port of the isosurface patch.
I've started porting it myself but isn't finished. Anyway, correct
me if I'm wrong, can it realy handle 4000 - 10000 asteroids (tracing
time) in a fast way?

/ MBrx


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