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Ronald L. Parker <ron### [at] farmworks com> wrote:
> On Wed, 11 Feb 1998 11:26:54 +0100, mbr### [at] swipnet se (Mathias Broxvall)
> wrote:
>
> >Hi all!
> >
> >Yesterday while rendering my scene with 4000 blobs I got
> >an idea to a *usefull* object in povray and some of the
> >algorithms for it. What if I greate a particle object
> >relying on something related to the Noise function already
> >existing. What I think is this:
> >
>
> Have you checked out what you can do with the isosurface patch using
> the noise function? It's possible to make a spongy-looking thing
> without even trying too hard. To make a pile of particles doesn't
> seem like it'd be too much harder. You might experiment with this and
> see if it can be made to do what you want before you try to create a
> whole new object.
Sorry, I haven't found a macintosh port of the isosurface patch.
I've started porting it myself but isn't finished. Anyway, correct
me if I'm wrong, can it realy handle 4000 - 10000 asteroids (tracing
time) in a fast way?
/ MBrx
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