POV-Ray : Newsgroups : povray.binaries.images : Indoor Radiosity Experiments (24kb + 25kb + 25kb) : Re: Indoor Radiosity Experiments (24kb + 25kb + 25kb) Server Time
13 Aug 2024 01:12:09 EDT (-0400)
  Re: Indoor Radiosity Experiments (24kb + 25kb + 25kb)  
From: Greg Edwards
Date: 26 Jul 2003 20:15:21
Message: <1ca7m5lzrlp1n$.dkwxaszj374j.dlg@40tude.net>
On Sat, 26 Jul 2003 13:04:56 +0200, Christoph Hormann wrote:

> 
> 
> Greg Edwards wrote:
>> 
>> Radiosity depends on 2 dimensional surfaces by nature making it impossible
>> (someone prove me wrong!) to render multiple scattering with it. It IS
>> possible to render multiple scattering with photons so I stand by my
>> opinion that radiosity should be done in and diffuse reflection should be
>> calculated using photons.
> 
> I am not really sure what you are talking about here but i have the
> impression that you got something seriously wrong.
> 
> Christoph

What I meant to say was that, by my understanding, the radiosity system is 
incompatible with multiple scattering. I then went on to ramble how I 
believe it should be replaced with photon mapping.

-- 
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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