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On Sat, 26 Jul 2003 13:04:56 +0200, Christoph Hormann wrote:
>
>
> Greg Edwards wrote:
>>
>> Radiosity depends on 2 dimensional surfaces by nature making it impossible
>> (someone prove me wrong!) to render multiple scattering with it. It IS
>> possible to render multiple scattering with photons so I stand by my
>> opinion that radiosity should be done in and diffuse reflection should be
>> calculated using photons.
>
> I am not really sure what you are talking about here but i have the
> impression that you got something seriously wrong.
>
> Christoph
What I meant to say was that, by my understanding, the radiosity system is
incompatible with multiple scattering. I then went on to ramble how I
believe it should be replaced with photon mapping.
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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