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David Burnett wrote:
>
> I mean displacement in the renderman displacement shader sense which
> is what Roberto was asking about, hence in this case 'true
> displacement'.
Renderman (at least the PRMan implementation) is not a raytracer.
> A function (in this case a shader)
> applied to an object, sphere, mesh, plane etc which change its
> geometry.
>
> As I stated IMHO isosurfaces are not displacement as there is no
> original object expect the one created by the function. It doesn't
> matter what you do within that function what you get is still the
> 'original' object not a displaced one.
>
> Picky, oh yes.
No, it's simply wrong. Isosurfaces are just a more general feature than
a displacement shader. Displacement there is limited to mesh
geomentries since - as mentioned above - it has to work for a scanline
renderer. You can model a shape as an isosurface function and then
displace it - just like with a shader. The only difference is that with
isosurfaces you can also do much more.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
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Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______
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