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On Wed, 26 Mar 2003 12:38:23 +0100, Daniel Nilsson wrote:
> "Greg Edwards" <edw### [at] hotmail comremovethis> wrote in message
> news:tzqzr1bw6g2a$.l04iqu2ssokn$.dlg@40tude.net...
>> On Tue, 25 Mar 2003 18:50:55 +0100, Apache wrote:
>>
>>> You could base the red channel on the others and get the sphere clear
> again?
>>
>> Wouldn't that kill the dispersion effect? The red channel is supposed to
> be
>> different. Maybe download and recompile the POV source (if you have a C++
>> compiler handy) but beware of possible conserve_energy bugs! (or maybe
> it's
>> just me...)
>
> I have a MSVC compiled version now, but that still shows some strange
> things, see "Bug with dispersion" in povray.general.
> What is the conserve_energy bug you are talking about?
I don't have an unmodified source tree handy right now but (at least in my
patch) there's some issues with internal reflection. It could possibly just
be my patch though...
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
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