POV-Ray : Newsgroups : povray.binaries.images : Function-Based Shader Macro : Re: Function-Based Shader Macro Server Time
15 Aug 2024 02:21:57 EDT (-0400)
  Re: Function-Based Shader Macro  
From: Elijah Sarver
Date: 17 Aug 2002 10:08:00
Message: <170820021008019771%spam-lowmagnet@is-speakeasy.bad-net>
In article <3D5DB601.C180803D@aol.com>, Dave Dunn <poi### [at] aolcom>
wrote:

> Nothing earthshattering here, just a test of a macro I made after
> looking at the source on a few DarkTree shaders. It's simply a
> f_ridged_mf function with different offset, noise, scale, color and bump
> size settings. I like it because it doesn't look "POV-like" for some
> reason.

I too have been messing with custom 'shaders'..

Is there any way to map specularity etc to a function? All of my
attempts to do so so far have been met with error.


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