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In article <3D5DB601.C180803D@aol.com>, Dave Dunn <poi### [at] aol com>
wrote:
> Nothing earthshattering here, just a test of a macro I made after
> looking at the source on a few DarkTree shaders. It's simply a
> f_ridged_mf function with different offset, noise, scale, color and bump
> size settings. I like it because it doesn't look "POV-like" for some
> reason.
I too have been messing with custom 'shaders'..
Is there any way to map specularity etc to a function? All of my
attempts to do so so far have been met with error.
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