How complex a task would it be to patch POV so that is could render a scene
to a wavelet compressed voxel (3d pixel) file.
I know some of these voxel files could be huge but tricks can be used to
reduce their size. Remove all data inside opaque volumes and use a separate
data layer for media and atmospherics so that it can be turned off or very
high levels of compression applied to it. Multiple LOD points could be set
to allow for navigation through the scene. Imagine these LODs as a set of
overlapping spherical gradients that control the compression level.
I often wonder what it would be like to wander/look around inside some of
the first class work on from the IRTC.
Think of it as extreme POV-VRML
:o) Dan.
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