No it doesn't.
I was interested in a patched version of POV that has the exact features
that I described, or a reasonable subset of them. Or a discussion on it's
feasibility..
Unless your friend's engine is GPL and can handle multidimensional wavelet
arrays, including alpha/mask dimensional sets?
Mitchell Waite wrote:
> I have a friend who has a voxel engine that accepts height maps from POV
> Ray and color maps to lay over them. It works very well. Let me know if
> that is something that would interest you.
>
> "Daniel Matthews" <dan### [at] 3-enet> wrote in message
> news:141### [at] 3-enet...
>> How complex a task would it be to patch POV so that is could render a
> scene
>> to a wavelet compressed voxel (3d pixel) file.
>>
>> I know some of these voxel files could be huge but tricks can be used to
>> reduce their size. Remove all data inside opaque volumes and use a
> separate
>> data layer for media and atmospherics so that it can be turned off or
>> very high levels of compression applied to it. Multiple LOD points could
>> be set to allow for navigation through the scene. Imagine these LODs as a
>> set of overlapping spherical gradients that control the compression
>> level.
>>
>> I often wonder what it would be like to wander/look around inside some of
>> the first class work on from the IRTC.
>>
>> Think of it as extreme POV-VRML
>>
>> :o) Dan.
>>
>>
>>
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