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Hello all- I've been messing with Moray for a few days trying to see what the
possibilities are...pretty good I'd say so far. There are a couple of things I
caoulduse some advice on
however:
One is, in a scene I've just been working on, I imported some polygon meshes in obj
and 3ds formats via 3dwin, I ssiagned some materials and fired off the render button
with no
results. POV was sitting there with an error message, rather cryptic to me, can any
one enlighten me on what may be wrong?
Error message:
"#declare Legs_ref = object{
Legs <------ERROR
TestFurniture.pov:94: erroe: oblect expected but undeclared identifier 'Legs' found
instead."
Here's the part of the POV file I suppose it refers to, a few lines above and below:
/ ******** OBJECTS *******
//
#include "G:\Program Files\Moray\POVScn\church_and_cargo.inc"
#declare Legs_Ref = object {
Legs
material {
Chrome
}
}
#declare LowShelfB_Ref = object {
LowShelfB
material {
Cheap_GlassPG
The second thing I'd like to get straight is how Moray/POV uses image mapping- So far
it looks as though POV cuts off anything on an object that is not covered by the image
map- if I scale it for example on the face of an imported cube, only the part of the
cube under the scaled image shows, even with another layer of plain solid color below
the
image map. How would one, for example, pace a rectangular label on the middle of a
face of a box? Could noe move it around to see how it looks in different places? Sorry
if i'm
being dense, thanks for any info...
-PG
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