|
![](/i/fill.gif) |
I have a scene, originally written for MegaPOV 0.5, which takes a complex texture used
on a flat part of a model, and imposes a cylindrical warp for use on another part.
It fails under 3.5 beta 4. Here's an extremely simplified version:
#declare T_Flat = texture { pigment { gradient x }}
#declare T_Cylindrical = texture { T_Flat
scale <0.075/pi,1,10>
warp { cylindrical }
rotate x*-90
}
Is that use of "warp" not permitted under 3.5, or is it supposed to work like it did
in MegaPOV?
Post a reply to this message
|
![](/i/fill.gif) |