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On Wed, 19 Jul 2000 05:48:37 -0400, Psychomek <psy### [at] homecom>
wrote:
Sorry, no luck, because the 3D engine was totally rewritten to support
nurbs, splines, primitives, materials and textures.
-tb
>
>
>Thomas Baier wrote:
>
>> On Sun, 09 Jul 2000 10:11:10 -0400, Psychomek <psy### [at] homecom>
>> wrote:
>>
>> Hi,
>>
>> sorry, but the Moray plugin for V4 is not yet ready.
>>
>> -tb
>>
>> >OW! you took off the 3dto3d plugin for moray :{
>> >
>> >Thomas Baier wrote:
>> >
>> >> Hi,
>> >>
>> >> this program is a small utility to view and convert 3D
>> >> files to a number of other 3D formats. Beside well known
>> >> features from V3.5 now full material conversion is supported.
>> >>
>> >> 3DWin 4.0 is available at
>> >> http://www.stmuc.com/thbaier
>> >>
>> >> What's new:
>> >>
>> >> * running unter Win95/98/NT4/W2K
>> >> * easy installation
>> >> * plugin architecture
>> >> * updates via support web page.
>> >> * clear and comfortable userinterface
>> >> * full help support
>> >> * robust and fast conversion routines
>> >> * reliable handling of larges scenes
>> >> * detailed statistics about conversion process
>> >> * supports polygon meshes including normals and uv vectors
>> >> * supports light and camera conversion
>> >> * supports material and image map conversion (registered version
>> >> only)
>> >>
>> >> Import:
>> >>
>> >> Generic ASCII format (*.raw)
>> >> 3dStudio (*.3ds, *.prj)
>> >> Lightwave (*.lwo, *.lws)
>> >> Autodesk (*.dxf)
>> >> WaveFront (*.obj)
>> >>
>> >> Export:
>> >> Generic ASCII format (*.raw)
>> >> 3dStudio (*.3ds, *.asc)
>> >> Lightwave (*.lws, *.lwo)
>> >> Autodesk (*.dxf)
>> >> VRML 1.0/2.0 (*.wrl)
>> >> POV-Ray and Moray (*.inc, *.udo)
>> >> WaveFront (*.obj)
>> >> OpenGL (*.C)
>> >>
>> >>
>
>You could have atleast kept the old one until the new one was
>ready....but oh well
>
>
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