POV-Ray : Newsgroups : povray.binaries.utilities : Announce: 3DWin 4.0, a 3D file format converter : Re: Announce: 3DWin 4.0, a 3D file format converter Server Time
28 Jul 2024 14:33:16 EDT (-0400)
  Re: Announce: 3DWin 4.0, a 3D file format converter  
From: Thomas Baier
Date: 20 Jul 2000 01:02:57
Message: <0n1dns4b15knhq1nknqjkl26eqngc4cnmd@4ax.com>
On Wed, 19 Jul 2000 05:48:37 -0400, Psychomek <psy### [at] homecom>
wrote:

Sorry, no luck, because the 3D engine was totally rewritten to support
nurbs, splines, primitives, materials and textures.

-tb

>
>
>Thomas Baier wrote:
>
>> On Sun, 09 Jul 2000 10:11:10 -0400, Psychomek <psy### [at] homecom>
>> wrote:
>>
>> Hi,
>>
>> sorry, but the Moray plugin for V4 is not yet ready.
>>
>> -tb
>>
>> >OW!  you took off the 3dto3d plugin for moray :{
>> >
>> >Thomas Baier wrote:
>> >
>> >> Hi,
>> >>
>> >> this program is a small utility to view and convert 3D
>> >> files to a number of other 3D formats. Beside well known
>> >> features from V3.5 now full material conversion is supported.
>> >>
>> >> 3DWin 4.0 is available at
>> >>         http://www.stmuc.com/thbaier
>> >>
>> >> What's new:
>> >>
>> >>   * running unter Win95/98/NT4/W2K
>> >>   * easy installation
>> >>   * plugin architecture
>> >>   * updates via support web page.
>> >>   * clear and comfortable userinterface
>> >>   * full help support
>> >>   * robust and fast conversion routines
>> >>   * reliable handling of larges scenes
>> >>   * detailed statistics about conversion process
>> >>   * supports polygon meshes including normals and uv vectors
>> >>   * supports light and camera conversion
>> >>   * supports material and image map conversion (registered version
>> >> only)
>> >>
>> >>    Import:
>> >>
>> >>         Generic ASCII format (*.raw)
>> >>         3dStudio (*.3ds, *.prj)
>> >>         Lightwave (*.lwo, *.lws)
>> >>         Autodesk (*.dxf)
>> >>         WaveFront (*.obj)
>> >>
>> >>    Export:
>> >>         Generic ASCII format (*.raw)
>> >>         3dStudio (*.3ds, *.asc)
>> >>         Lightwave (*.lws, *.lwo)
>> >>         Autodesk (*.dxf)
>> >>         VRML 1.0/2.0 (*.wrl)
>> >>         POV-Ray and Moray (*.inc, *.udo)
>> >>         WaveFront (*.obj)
>> >>         OpenGL (*.C)
>> >>

>> >>
>
>You could have atleast kept the old one until the new one was
>ready....but oh well
>
>


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