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On Mon, 5 Nov 2001 22:35:05 -0500, "Mark Wagner" <mar### [at] gte net> wrote:
> While trying to code a binary search tree in POV-Ray for Windows, I've come
> across a number of bugs in how POV-Ray handles strings and macros. Scene
> files are in beta-test.binaries
POV 3.5 b7 on PII 233 128 MB with NT 4 Sp6
I have checked your scene yesterday and I can confirm it generates errors with
intel compile but every second render on vc compile works fine. Strange.
Moreover today I've created system of macros which also generate strange errors
with both compile (and even sometimes crash). For example I achived error
"Unknown Warp type 4016" while there is no warp in my script. Currently I'm
trying to find smallest scene to present problem. Why I attached my post to this
thread? Becouse we both use arrays to store structures.
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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