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Zeger,
This is a wonderful model. The only beef I've got is with the lighting.
Let me share a secret with you. The secret to great lighting is to *never*
(and I do mean never) put a main light *anywhere* near the camera. This
mistake is what makes those newbie 3DS and Lightwave rendering look so
crappy.Here is what I suggest.
FaintFillLight Main Light
Object
Camera
This is a top view of a lighting scheme that works pretty well. The faint,
"fill" light (try <.2,.2,.25> and shadowless) would be at your current main
light location. Take the main light you have now and move it over to the
other side of the model. Also, bring it closer to the front. You can even
leave the intensity at 1.5. Or, alternatively, you could change the
intensity to 1 and make a .5, shadowless, light at the same location. This
will give a slight radiosity effect with no render overhead.
I'm sorry if I sounded preachy, but this is the single lighting mistake
that bugs me the most.
H.E. Day
<><
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