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I was just surfing the web when I came up with an idea on how to do patina
and metal wear. Here it is:
You know how the find_edges post process filter compares the differences in
normal surface angles? How about we use this in a pigment? Sort of a
combination of Find_edges and slope? I if an angle is getting sharper, you
could put a shiny line there, and if it is getting shallower, put a dark
line. Hmm. Didn't quite explain it as well as I'd like. Once more:
_| <--- this angle would have a darker (or user defined) color at the
vertex.
_
| <--- This angle would have a lighter or user-defined color at the
vertex.
Perhaps you could apply a smoothing method of some sort to gradient the
line of color. This strikes me as a extremely fast way to render patinas.
This would be a God-send to all those realistic modlers out there. Nathan,
Chris, is this a possible thing to do?
--
H.E. Day
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