POV-Ray : Newsgroups : moray.win : Previews in POLYRAY? : Re: Previews in POLYRAY? Server Time
29 Jul 2024 16:21:29 EDT (-0400)
  Re: Previews in POLYRAY?  
From: Alexander Enzmann
Date: 21 Dec 1998 09:07:23
Message: <01be2cea$9c4b42e0$89d45381@aenzmann.mitre.org>
Lutz Kretzschmar <lut### [at] stmuccom> wrote in article
<367### [at] 194174214110>...
> Hi Dearmad, you recently wrote in moray.win:
> 
> > Why no texture preview for Polyray? Can't you just insert a call in the
> > code like you did in the 2.x versions?
> Well the intricacies of the POV-Ray texturing capabilities were just
> too much for us to translate to Polyray code, we don't know Polyray
> well enough for that. In the long run we are going to drop Polyray
> support.
> 
> But Alexander has written a renderer plugin based on his Polyray
> engine that he will probably release soon and it can handle nearly all
> the textures that can be built in the Material Editor.

Except that there isn't a way to get at the rendering for the texture
preview (unless I've missed one of the various interfaces you provide).

The best workaround (at least the one I use to test the plugin) is to have
a couple of simple scenes (sphere, cone, box, ...), adjust the texturing
parameters, and then render the scene.  Although the image comes up in a
separate window (not inside the texture editor), you get the right result. 
An added advantage to doing this is that if you tweak one of the
parameters, you can move the render windows next to each other and compare
how they look.

Xander


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