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I know that you can make 3D animated models with POV-Ray, and save them to
disk (as a targa, then use DTA on them). What I want to know is how can I
then load those animated models into my C or C++ program and animate them
as needed? Can these also be viewed with different camera angles within
the program (like Quake's enemies as they appear to the player)?
Basically I want to make an animated character just like in a 2D game,
where all the frames of the 2D animation (bitmaps) are read into the
program, then blitted to the screen. Only in 3D. Is this possible with
POV-Ray or some other renderer/modeler? Thanks for your time, guys.
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Clint Allen
Amateur C/C++ programmer, computer fanatic
Tech Support Rep, Dell Computer Corp.
Backup address: c_a### [at] hotmail com
ICQ UIN: 8662422
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