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I think it is backwards, but it depends on what hybrid is.
it sends rays from the camera, finds which surface it hits first, checks
that against light sources directly (doesn't send out lots more rays) for
specular, phong and diffuse, and sends out two more rays for refraction and
reflection.
Hope this helps some.
PS. don't quote me on any of this.
--
Tristan Wibberley
(Remove the '.NO_LUNCHEON_MEAT' from my
email address to reply.)
Ric Mitchell <ric### [at] wizardnet> wrote in article
<34D### [at] wizardnet>...
| I am writing a term paper on POV-RAY and ray tracing in general. In my
| research I have come accross the terms "backward", "forward" and
| "hybird", as the methods of creating the algorithm to simulate the light
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| waves. I was wondering which method POV-RAY uses?
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| Can anyone point me in the direction of where I can get information
| specifically about POV-RAY and raytracing in general (history, the
| original software, the original purpose, etc).
|
| Thanks in advance,
| Ric
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