|
 |
"jr" <cre### [at] gmail com> wrote:
> hi,
>
> "Cossack " <nomail@nomail> wrote:
> > just a small demonstration .;]
>
> very nice. (and yes, (many) questions :-) like Leroy's, was it rendered on the
> phone ?)
>
>
> "Kenneth" <kdw### [at] gmail com> wrote:
> > Very cool!
> >
> > I have always wanted to play with this 'bullet physics' code in POV-ray, but I
> > have no idea how to get it to run in MS Windows, or if it is even available in a
> > 'Windows friendly' form. (I am not a C/C++ programmer.)
> >
> > Has anyone in the POV-ray community ever built a version that will run? I seem
> > to vaguely remember *someone* doing that in the past...or maybe it was just for
> > Linux/Unix?
>
> I found the attached 2003 code by Alain Ducharme in TdG's (extensive) archives,
> a "Povray rigid ball dynamics simulator", not quite "bullet physics" but... all
> in SDL, no other languages needed; I'm sure that there will be other code, 30+
> years is a long time. there is no explicit mention of licensing, but the author
> writes "in the meantime, you may wish to collapse the required macros into your
> main SimBall .pov files" -- sounds "permissive". two (quickly rendered :-))
> animations AD wrote:
> <drive.google.com/file/d/1YASVkhbwLadwsHq3tuSlJZWRklMttItK/view?usp=sharing>
> <drive.google.com/file/d/1vjarr_s4miZQqaDZQY6ztNMxMsdVAloH/view?usp=sharing>
>
>
> regards, jr.
So I did the rendering on my phone, first I simulated the physics in the files
frame1.inc,
frame2.inc,...frame99.inc
And then I created a scene that reads this.
And bro, the physics are in the .inc format, that's cool :]
Post a reply to this message
|
 |