POV-Ray : Newsgroups : povray.text.tutorials : Tutorial - Planets : Re: Tutorial - Planets Server Time
6 Dec 2025 10:30:45 EST (-0500)
  Re: Tutorial - Planets  
From: Maetes
Date: 4 Dec 2025 10:20:00
Message: <web.6931a615d3dc99df6925ea730225ff5@news.povray.org>
"Leroy" <whe### [at] gmailcom> wrote:
> Fine work! I have used everything you had in part 1! It was easy to follow, well
> written, and plenty of graphics. It had all that was needed and not much you
> didn't.

Thanks


> Part2 is not as well organize. From the line:
>  You can continue experimenting with the variables or parameters Radius,
> HeightDiff, max_gradient and accuracy.
>  Where it didn't mention that this was for an isosurface, to the 'PRO's & CON's
> that leave image_maps and isosurfaces off the list.
> Part2 doesn't feel like a tutorial, but more like 'look at this stuff'.

You're right, hardly what I had in mind, but at some point I wanted to finish
it.
I'll keep this in mind when I revise or expand the tutorial


>  I did like the animation and I always like Mars. A few years back I drove
> deeply into Mar with POV with image and bump maps. Exploring Mars by adding
> water levels and cutting the tops off the high ground. But I'm getting off
> topic.

Yes, a bit off-topic, but interesting.
I tried this briefly with reference to planet Earth, it's not so easy with
spherical heightfields.


> I appreciated the work you did putting this altogether. I remember the hours I
> spent working with Mars and other planets.

Ouh yes, I know, many many ... many hours :)

Ma


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