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ALSO:
If there were an under-the-hood Quadratic Bezier SDF, then you could actually do
real, high-quality text isosurfaces without all of the workarounds.
https://www.shadertoy.com/view/MlKcDD
https://iquilezles.org/articles/distfunctions2d/
and you could probably do some pretty nice in-fill of the text objects as well,
given that you'd have a gradient inside as well.
There are other Bezier SDF shaders as well.
Plus plenty of articles, blogs, etc.
https://astiopin.github.io/2019/01/06/sdf-on-gpu.html
https://vladjuckov.github.io/beziers-sdf/
https://forum.vvvv.org/t/inspirational-links-for-beziers-sdf-text-rendering-math-in-general-and-a-question/19989
https://www.desmos.com/calculator/kgmpkabruq
https://github.com/bio998/Unity-c-sharp-3D-Bezier-SDF/blob/master/BezierSDF.cs
- BW
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