POV-Ray : Newsgroups : povray.advanced-users : mesh_camera : Re: mesh_camera Server Time
16 Oct 2025 12:37:49 EDT (-0400)
  Re: mesh_camera  
From: yesbird
Date: 11 Oct 2025 10:18:18
Message: <68ea672a@news.povray.org>
On 11/10/2025 16:54, ingo wrote:
> yesbird wrote:
>> On 11/10/2025 07:02, Paul Bourke wrote:
>>> A closing remark ... all working. user_defined camera is BRILLIANT!
>>> More details here
>>>      https://paulbourke.net/stereoscopy/pov_odsp/
>>>
>>>
>>
>> Many thanks for sharing results of your investigation,
>> here is a live illustration to your paper:
>> https://povlab.yesbird.online/pb/odsp/
>> --
>> YB
> 
> Nice. Next, render it as tiles and use a tile server to zoom in
> https://leafletjs.com/index.html

Thanks, I was working with 'leafletjs', but it designed for flat maps,
while Three.js, which I am using now, for 3D and XR. The more zooming
can be achieved by scaling texture, if necessary.

> 
> I tried that with an udcBox camera that shows the six sides of a box from
> within. It failed, running a simple animation for all the frames was easier. The
> project never finished ...

If you want to finish it finally, try Three.js and I will share my
project as template :).
-- 
YB


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