On 8/7/22 07:04, Warren wrote:
> Hello/Hi
>
> I'm currently trying to make moon ground textures that would fit perfectly for
> tile mapping
Unsure exactly what you are after, but a quick way to tile any 3D
texture is to use warp's repeat and flip as modifiers to the pattern.
warp { repeat x flip x }
warp { repeat y flip y }
warp { repeat z flip z }
If you want to tile any existing image used as a planar image map you'd
use just:
warp { repeat x flip x }
warp { repeat y flip y }
You can implement other kinds of tiling, but there it comes to working
out the details yourself.
Bill P.
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