Wasn't it Nathan Kopp who wrote:
>
>"Slime" <noo### [at] hotmailcom> wrote...
>>
>> Confirmation?
>
>Yes.
>
>This is the same bug that can cause radiosity to be calculated incorrectly
>for sphere sweeps! Note that setting Bounding_Threshold to zero in the INI
>file (or command line) will "fix" the problem.
On my machine, setting bounding_threshold to zero causes scenes that
contain no objects to crash. [I wonder if this is the missing ingredient
which causes some people to have all their objectless scenes crash -
perhaps they have bounding_threshold=0 in their ini file for some
reason.]
It also doesn't "fix" the problem that the min_extent (or max_extent) of
the sphere sweep always includes <0,0,0>.
--
Mike Williams
Gentleman of Leisure
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