Beetle model using blobs and cubic_splines parsed from a .x3d via Blender. I
created some simple utilities to convert primitive types from Blender - I was
very happy to see the screen representation of blobs (Mballs) matched pretty
close to the POV result. I included the .exe that convert those types.
Mike
Post a reply to this message
Attachments:
Download 'beetle.zip' (3924 KB)
|