As one might imagine, I have more math references than I can even get around to
reading...
I found this one that seemed especially comprehensive and directly applicable to
coding scenes in SDL.
http://www.math.uni.lodz.pl/~maczar/ggk/Vince%20-%20Geometry%20for%20Computer%20Graphics.pdf
Perhaps others know of additional excellent references.
A lot of these would make sweet macros (or internal functions) ;)
I elect Stephen.
Post a reply to this message
|