POV-Ray : Newsgroups : povray.animations : Roling and Vectoring HUD : Re: Roling and Vectoring HUD Server Time
17 May 2024 07:49:56 EDT (-0400)
  Re: Roling and Vectoring HUD  
From: divine wind
Date: 4 Jun 2007 15:25:02
Message: <web.4664665b31e8f4309e8bf5cf0@news.povray.org>
- Warp

Thanks for the short cut to the documentation  but the Angle is another Zoom
function as this controls the camera angle and not the role e.t.c. If the
sky vector is incremented
by either X,Y,orZ then the role gets to a certain point then stops as the
vector length increases. Unless I'm missing the point. But Thanks for the
unbelievable speed of reply.

Dove Boil


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