POV-Ray : Newsgroups : povray.animations : Roling and Vectoring HUD Server Time: 13 Oct 2008 20:04:43 GMT
  Roling and Vectoring HUD (Message 1 to 3 of 3)  
From: divine wind
Subject: Roling and Vectoring HUD
Date: 4 Jun 2007 18:50:01
Message: <web.46645eaaa35f6b2e9e8bf5cf0@news.povray.org>
Hi Guys e.t.c.
 I’m trying to make a short movie creating a landscape and having a “fly
through”, through it. Just as in flight sims (and the real world) I’m
trying to put a Head Up Display or (HUD) in front of the camera to add
effect.
 After having looked through the documentation I found Scene.pov and
scene.inc. This does nearly all I need (Thanks to Christoph Hormann, Chris
Huff and Rune S. Johansen), but …
 My plane may well need to role x or y degrees, including a complete 360 deg
role or even loops and other aerobatic manoeuvres. I should also add at this
point that, my maths is a little rusty and I need some help figuring out how
to convert the banking vector(Camera_Sky =<0,1,0.33>) used in scene.pov and
scene.inc into rotation keeping the HUD locked into the same position. E.g.
rotate <0,30,0> bearing in mid that this could be Rotate<0,200,0> or rotate
<0,-160,0>.
If I could figure this out I believe that I could probably figure out all
the rest. The eventual aim is to include tape measure Altitude and speed
indicators e.t.c.
 It also seams to me that this might be of use to others as it might help
with camera placement.
Any ideas or general help in this would be gratefully appreciated.

Thanks

Dove Boil

P.S. P.O.V. is about the best thing since unsliced bread and my grateful
thanks to all involved with P.O.V. and there time and effort put into this
prodigious project.
Thank You


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From: Warp
Subject: Re: Roling and Vectoring HUD
Date: 4 Jun 2007 18:52:43
Message: <46645f7b@news.povray.org>
http://povray.org/documentation/view/3.6.1/495/

-- 
                                                          - Warp


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From: divine wind
Subject: Re: Roling and Vectoring HUD
Date: 4 Jun 2007 19:25:02
Message: <web.4664665b31e8f4309e8bf5cf0@news.povray.org>
- Warp

Thanks for the short cut to the documentation  but the Angle is another Zoom
function as this controls the camera angle and not the role e.t.c. If the
sky vector is incremented
by either X,Y,orZ then the role gets to a certain point then stops as the
vector length increases. Unless I'm missing the point. But Thanks for the
unbelievable speed of reply.

Dove Boil


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