POV-Ray : Newsgroups : povray.windows : Fur, Human hair etc. textures Server Time
6 Oct 2024 02:53:33 EDT (-0400)
  Fur, Human hair etc. textures (Message 7 to 16 of 16)  
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From: Geoffrey Potvin
Subject: Re: Fur, Human hair etc. textures
Date: 15 Apr 2000 02:41:53
Message: <38f80f31@news.povray.org>
> Also, do feel free to ask me (or ask for me on these groups) directly -
Ken
> can always be relied for an excellent answer, but I should take
> responsibility now and then for supporting my own creations!  Oh, and
please
> do post your finished image - I'd love to see it...!

Yes...it worked! I had forgotten to ...or I guess it wasn't apparent that I
had to redeclare the hair objects themselves each time (by default the
plug-in declares a hair object whether you do or not ...and I was over
looking this before).

I don't know if this is breaking the rules here ...but here is a test image
for the hair (perhaps I should be posting this elsewhere?). It is far from
complete and only one of many figures I plan to do ...it will be a while
before I have something finished. I thought I'd post this before this
discussion vanished in the passing time.

I started with a more primitive figure to experiment. It looks pretty fake
because of the lousy lighting I'm using to study all the test fur/hair etc.
more clearly ...but as you can see, with a bit of scenery and some
atmospheric effects (smoke, fog etc.), it will be fairly convincing. I
suppose this gent will end up in a stony old castle ...perhaps at a heavy
wood table with a fresh kill and a mug of mead or something. By contrast, I
would like to create some high fashion models in a modern techy environment
...slick hair-doos and wearing expensive looking watches etc. The ultimate
goal, initially, was to create totally life-like subjects ...think I'm
getting there.

Thanks Chris & Ken ...and as always...Thanks for the amazing POV-Ray
raytracer.

Geoffrey


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Attachments:
Download 'man.jpg' (65 KB)

Preview of image 'man.jpg'
man.jpg


 

From: Ken
Subject: Re: Fur, Human hair etc. textures
Date: 15 Apr 2000 02:57:37
Message: <38F811F2.FA1E2890@pacbell.net>
Geoffrey Potvin wrote:

> I don't know if this is breaking the rules here ...but here is a test image
> for the hair (perhaps I should be posting this elsewhere?). It is far from
> complete and only one of many figures I plan to do ...it will be a while
> before I have something finished. I thought I'd post this before this
> discussion vanished in the passing time.

Yes you are breaking the rules by posting a binary attachment to this group.
We have a group specifically for images - povray.binaries.images. When you
get the time stop by the announcements group and read my "welcome to the
news groups" message. It detials what the different groups on this news
server are to be used for.

It looks like a great application of the hair macro and your first efforts
with it are much better than mine were.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Snowman
Subject: Re: Fur, Human hair etc. textures
Date: 16 Apr 2000 04:50:54
Message: <38F97EC3.64602486@hotmail.com>
Looks like one of those giant lumberjacks that are so often used for carpet
sale commercials :)


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From: Warp
Subject: Re: Fur, Human hair etc. textures
Date: 17 Apr 2000 03:32:51
Message: <38fabe23@news.povray.org>
As Ken pointed out, you shouldn't post binaries here.

  However, this is the best use of the hair macro that I have seen so far.
Excellent.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: TonyB
Subject: Re: Fur, Human hair etc. textures
Date: 23 Apr 2000 01:08:20
Message: <39028544@news.povray.org>
#declare I=0; #while (I<1) #debug "Wow!" #end
// Yes, that should be an infinite loop. :)


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From: Peter Popov
Subject: Re: Fur, Human hair etc. textures
Date: 23 Apr 2000 17:16:16
Message: <mpp6gs8dp59v45aedhqp6bc9c0nd6khkb5@4ax.com>
On Sun, 23 Apr 2000 00:06:03 -0400, "TonyB"
<ben### [at] panamac-comnet> wrote:

>#declare I=0; #while (I<1) #debug "Wow!" #end
>// Yes, that should be an infinite loop. :)

If you're to express your infinite admiration then at least put a \n
at the end of the string because the Windows version of POV only
refreshes the message window upon meeting a \n or \r :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: TonyB
Subject: Re: Fur, Human hair etc. textures
Date: 23 Apr 2000 22:07:38
Message: <3903ac6a@news.povray.org>
It occured to me later. Here's the updated code:

// Infinite loop, version 2

#declare I=0; #while (I<1) #debug "Wow!\n" #end
// Yes, that should *now* be an infinite loop. :)


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From: Warp
Subject: Re: Fur, Human hair etc. textures
Date: 24 Apr 2000 05:47:57
Message: <3904184c@news.povray.org>
TonyB <ben### [at] panamac-comnet> wrote:
: #declare I=0; #while (I<1) #debug "Wow!\n" #end
: // Yes, that should *now* be an infinite loop. :)

  Why not just:

#while(1) #debug "Wow!\n" #end

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Mark Wagner
Subject: Re: Fur, Human hair etc. textures
Date: 25 Apr 2000 01:02:24
Message: <390526e0@news.povray.org>
Warp wrote in message <3904184c@news.povray.org>...
>TonyB <ben### [at] panamac-comnet> wrote:
>: #declare I=0; #while (I<1) #debug "Wow!\n" #end
>: // Yes, that should *now* be an infinite loop. :)
>
>  Why not just:
>
>#while(1) #debug "Wow!\n" #end


Or:

#while(!0) #debug "Wow?\n" #end


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From: Chuck Roberts
Subject: Re: Fur, Human hair etc. textures
Date: 31 Jul 2000 14:22:18
Message: <3985C481.7885420C@accn.org>
Try my raytracing links page. I have some links to how to make
fur in POV. 
http://www.crosswinds.net/~robertsc/


Geoffrey Potvin wrote:
> 
> I know others have asked here before ...but I still must persist... anyone
> having success on this subject? Most of mine continually come out like rugs
> or astro turf! Looking for something a little wild with spirit to it.
> 
> Geoffrey

-- 
See my Free stuff page. It has compares free website provider,
and lists free internet access providers. 
http://www.crosswinds.net/~robertsc/free.htm
Win98 help file loaded with hints and tips, including securing a
Win 95/98 PC in a classroom setting. VB4 help file with lots of
code and hints. 
At http://www.crosswinds.net/~robertsc/


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