POV-Ray : Newsgroups : povray.unofficial.patches : uv mapping for isosurfaces Server Time
1 Nov 2024 01:23:38 EDT (-0400)
  uv mapping for isosurfaces (Message 1 to 3 of 3)  
From:
Subject: uv mapping for isosurfaces
Date: 31 Oct 2001 10:18:22
Message: <cr40ut8lmhqtitr4ktnum0llg9sk0dq1o4@4ax.com>
I wonder is it possible to introduce uv mapping for isosurfaces
(and for other objects) by specify u-function and v-function just
like isofunctions are defined. Within SDL it could be declared this way:

isosurface{
  function{ .... }
  /* isosurface stuff */
  uv_mapping function{ f_u(x,y,z) } , function { f_v(x,y,z) } pigment/normal/texture
}

where f_u and f_v are functions to calculate coordinates for uv_mapping

I wait for 3.5 sources to check implementation possibilities

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From: Christoph Hormann
Subject: Re: uv mapping for isosurfaces
Date: 31 Oct 2001 10:55:54
Message: <3BE01F07.9207B52@gmx.de>

> 
> I wonder is it possible to introduce uv mapping for isosurfaces
> (and for other objects) by specify u-function and v-function just
> like isofunctions are defined. Within SDL it could be declared this way:
> 
> isosurface{
>   function{ .... }
>   /* isosurface stuff */
>   uv_mapping function{ f_u(x,y,z) } , function { f_v(x,y,z) } pigment/normal/texture
> }
> 
> where f_u and f_v are functions to calculate coordinates for uv_mapping
> 
> I wait for 3.5 sources to check implementation possibilities
> 

What prevents you from implementing this with function patterns in SDL?

Something like:

pigment {
  function { fn_pigm( f_u(x,y,z), f_v(x,y,z), 0 ) }

  color_map { ... }
}

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From:
Subject: Re: uv mapping for isosurfaces
Date: 31 Oct 2001 11:01:04
Message: <0t70utk0d184gjgcf2flle5grgrp19355q@4ax.com>
On Wed, 31 Oct 2001 16:55:51 +0100, Christoph Hormann
<chr### [at] gmxde> wrote:

> > I wait for 3.5 sources to check implementation possibilities
>
> What prevents you from implementing this with function patterns in SDL?

Well..., currently nothing :-)

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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