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>
> I wonder is it possible to introduce uv mapping for isosurfaces
> (and for other objects) by specify u-function and v-function just
> like isofunctions are defined. Within SDL it could be declared this way:
>
> isosurface{
> function{ .... }
> /* isosurface stuff */
> uv_mapping function{ f_u(x,y,z) } , function { f_v(x,y,z) } pigment/normal/texture
> }
>
> where f_u and f_v are functions to calculate coordinates for uv_mapping
>
> I wait for 3.5 sources to check implementation possibilities
>
What prevents you from implementing this with function patterns in SDL?
Something like:
pigment {
function { fn_pigm( f_u(x,y,z), f_v(x,y,z), 0 ) }
color_map { ... }
}
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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